Bond

Kids and monsters have a special relationship called a bond. A bond doesn’t have dice like a normal relationship—it just is. Your monsters isn’t just some monster you happen to be friends with. He’s your monster. You are the only thing in the whole cosmos he has any true empathy for. He’s a big slimy dork from beyond the aetheric frequency of ordinary matter, but he’s always got your back, and he knows when you’re upset and when you’re in trouble.

Likewise, you have a sense about him—what he’s feeling, whether he’s hungry, and an inkling when he’s somewhere doing something that’ll get you in trouble. It’s not enough psychic whammy for you to get there before he gets you in trouble, but enough to arrive at the big hilarious dramatic moment when he’s slurping down the last of the suspicious and annoying foreign exchange student. “Oh… this is awkward. I didn’t save any for you at all.”

The GM can use this bond as a dramatic cue to move things along and add tension. If you’re sitting in the middle of a really major test, and your mom has really been onto you about getting good grades, and you get a stomach-churning fl ash of your monster in pain—decisions, decisions

(Taken from page 39-40)

Emotional Feedback

Kids and monsters share a powerful link, so powerful that it comes with some risk.

Any time a kid suffers emotional damage, her monster suffers an equal amount of physical damage to the same numeric location. This means monsters can get very aggressive when someone starts making fun of their kid…

On the flip side, kids whose monsters get badly chewed up can feel some of their monster’s pain, though this is less of a pervasive threat. Any time a monster loses all dice in a single body part, their kid loses all remaining dice in the same hit location in Shocks.

Bond

The Bay City Adventures jtanzer