The Bay City Adventures
Your monsters are big, but some things are really, really big. The new Bigness rules allow for conflicts where size differences are seriously an issue.
Everything has a Bigness Rating, with kids, adults, and “ordinary” monsters having a rating of 1. Bigger things can have a rating of up to 5.
The Bigness Scale
Each level on the Bigness Scale represents a significant increase in power and, of course, size relative to level 1. A 5d armlike part of a Bigness 4 monster is a lot stronger than a 5d armlike part of a Bigness 1 monster.
• Bigness 1 (Normal Size) – Kids, monsters, pets, lions, trucks, etc. x1 Speed/x1 Range/x1 Mass
• Bigness 2 (Big) – Big animals like elephants and dinosaurs. Trucks that turn into robots. x2 Speed/x2 Range/x10 Mass
• Bigness 3 (Bigger) – The biggest animals, like whales or sauropods. King Kong-sized monsters or really big robots. x4 Speed/x5 Range/x100 Mass
• Bigness 4 (Biggest) – Huge, building-stomping beasties like Mr. Stay Puft and giant killer Tripods. x8 Speed/x10 Range/x1000 Mass
• Bigness 5 (Biggerest) – The biggest of the big monsters, capable of crushing cities, like Goijira, King of Monsters. x10 Speed/x100 Range/x10000 Mass
BigDiff, or Fighting The Very Big Thing That Just Ate Mom’s Minivan
When the Bigness is the same between two characters or monsters, ignore it. Two titanic titans slugging it out operate under the same rules as two regular monsters, regardless of their effect on the city around them. However, when creatures of different Bigness tangle, the Bigness Differential (BigDiff), the difference between the combatants’ Bignesses, becomes important, with the smaller character being relatively more nimble and the bigger being tougher.